r.RDG.ParallelExecute.PassMax
r.RDG.ParallelExecute.PassMax is a console variable in Unreal Engine 5 (UE5). See what r.RDG.ParallelExecute.PassMax does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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The maximum span of contiguous passes eligible for parallel execution for the span to be offloaded to a task.
Usage
Unreal console (open with ~)
> r.RDG.ParallelExecute.PassMax 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RDG.Debug.ResourceFilterVarr.RDG.DumpGraphVarr.RDG.ImmediateModeVarr.RDG.MergeRenderPassesVarr.RDG.OverlapUAVsVarr.RDG.ParallelExecuteVarr.RDG.ParallelExecute.PassMinVarr.RDG.ParallelExecuteStressVarr.RDG.TransientAllocatorVarr.RDG.TransientAllocator.IndirectArgumentBuffersVarr.RDG.TransientExtractedResourcesVarr.RDG.TransitionLogVar