r.RDG.TransientExtractedResources
r.RDG.TransientExtractedResources is a console variable in Unreal Engine 5 (UE5). See what r.RDG.TransientExtractedResources does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
RDG will allocate extracted resources as transient, unless explicitly marked non-transient by the user. 0: disables external transient resources; 1: enables external transient resources (default); 2: force enables all external transient resources (not recommended);
Usage
Unreal console (open with ~)
> r.RDG.TransientExtractedResources 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RDG.ParallelExecuteVarr.RDG.ParallelExecute.PassMaxVarr.RDG.ParallelExecute.PassMinVarr.RDG.ParallelExecuteStressVarr.RDG.TransientAllocatorVarr.RDG.TransientAllocator.IndirectArgumentBuffersVarr.RDG.TransitionLogVarr.RDG.VerboseCSVStatsVarr.ReadBuffer.AlignSizeVarr.ReadBuffer.MaxRenderingBytesAllocatedPerFrameVarr.ReadBuffer.MinSizeVarr.RecompileRendererCmd