r.ReflectionCaptureGPUArrayCopy
r.ReflectionCaptureGPUArrayCopy is a console variable in Unreal Engine 5 (UE5). See what r.ReflectionCaptureGPUArrayCopy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Do a fast copy of the reflection capture array when resizing if possible. This avoids hitches on the rendering thread when the cubemap array needs to grow. 0 is off, 1 is on (default)
Usage
Unreal console (open with ~)
> r.ReflectionCaptureGPUArrayCopy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RDG.VerboseCSVStatsVarr.ReadBuffer.AlignSizeVarr.ReadBuffer.MaxRenderingBytesAllocatedPerFrameVarr.ReadBuffer.MinSizeVarr.RecompileRendererCmdr.ReflectionCapture.EnableLightFunctionsVarr.ReflectionCaptureResolutionVarr.ReflectionCaptureSupersampleFactorVarr.ReflectionCaptureUpdateEveryFrameVarr.ReflectionEnvironmentVarr.ReflectionEnvironmentBeginMixingRoughnessVarr.ReflectionEnvironmentEndMixingRoughnessVar