r.ReadBuffer.MinSize
r.ReadBuffer.MinSize is a console variable in Unreal Engine 5 (UE5). See what r.ReadBuffer.MinSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The minimum size (in instances) to allocate in blocks for rendering read buffers. i.e. 256*1024 = 1mb for a float buffer
Usage
Unreal console (open with ~)
> r.ReadBuffer.MinSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RDG.TransientAllocator.IndirectArgumentBuffersVarr.RDG.TransientExtractedResourcesVarr.RDG.TransitionLogVarr.RDG.VerboseCSVStatsVarr.ReadBuffer.AlignSizeVarr.ReadBuffer.MaxRenderingBytesAllocatedPerFrameVarr.RecompileRendererCmdr.ReflectionCapture.EnableLightFunctionsVarr.ReflectionCaptureGPUArrayCopyVarr.ReflectionCaptureResolutionVarr.ReflectionCaptureSupersampleFactorVarr.ReflectionCaptureUpdateEveryFrameVar