r.ReadBuffer.MaxRenderingBytesAllocatedPerFrame
r.ReadBuffer.MaxRenderingBytesAllocatedPerFrame is a console variable in Unreal Engine 5 (UE5). See what r.ReadBuffer.MaxRenderingBytesAllocatedPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum number of transient rendering read buffer bytes to allocate before we start panic logging who is doing the allocations
Usage
Unreal console (open with ~)
> r.ReadBuffer.MaxRenderingBytesAllocatedPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RDG.TransientAllocatorVarr.RDG.TransientAllocator.IndirectArgumentBuffersVarr.RDG.TransientExtractedResourcesVarr.RDG.TransitionLogVarr.RDG.VerboseCSVStatsVarr.ReadBuffer.AlignSizeVarr.ReadBuffer.MinSizeVarr.RecompileRendererCmdr.ReflectionCapture.EnableLightFunctionsVarr.ReflectionCaptureGPUArrayCopyVarr.ReflectionCaptureResolutionVarr.ReflectionCaptureSupersampleFactorVar