r.Refraction.BlurScale
r.Refraction.BlurScale is a console variable in Unreal Engine 5 (UE5). See what r.Refraction.BlurScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Global scale the background blur amount after it is mapped form the surface back roughness/scattering amount.
Usage
Unreal console (open with ~)
> r.Refraction.BlurScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Reflections.DenoiserVarr.Reflections.Denoiser.PreConvolutionVarr.Reflections.Denoiser.ReconstructionSamplesVarr.Reflections.Denoiser.TemporalAccumulationVarr.Refraction.BlurVarr.Refraction.BlurCenterWeightVarr.Refraction.OffsetQualityVarr.Refraction.RoughnessToMipLevelFactorVarr.RefractionQualityVarr.RenderLastFrameInStreamingPauseVarr.RenderPass.ValidationVarr.RenderTargetPoolMinVar