r.Refraction.OffsetQuality
r.Refraction.OffsetQuality is a console variable in Unreal Engine 5 (UE5). See what r.Refraction.OffsetQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, the offset buffer is made float for higher quality. This is important to maintain the softness of the blurred scene buffer.
Usage
Unreal console (open with ~)
> r.Refraction.OffsetQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Reflections.Denoiser.PreConvolutionVarr.Reflections.Denoiser.ReconstructionSamplesVarr.Reflections.Denoiser.TemporalAccumulationVarr.Refraction.BlurVarr.Refraction.BlurCenterWeightVarr.Refraction.BlurScaleVarr.Refraction.RoughnessToMipLevelFactorVarr.RefractionQualityVarr.RenderLastFrameInStreamingPauseVarr.RenderPass.ValidationVarr.RenderTargetPoolMinVarr.RenderTimeFrozenVar