r.Refraction.RoughnessToMipLevelFactor
r.Refraction.RoughnessToMipLevelFactor is a console variable in Unreal Engine 5 (UE5). See what r.Refraction.RoughnessToMipLevelFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Factor to translate the roughness factor into a mip level.
Usage
Unreal console (open with ~)
> r.Refraction.RoughnessToMipLevelFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Reflections.Denoiser.ReconstructionSamplesVarr.Reflections.Denoiser.TemporalAccumulationVarr.Refraction.BlurVarr.Refraction.BlurCenterWeightVarr.Refraction.BlurScaleVarr.Refraction.OffsetQualityVarr.RefractionQualityVarr.RenderLastFrameInStreamingPauseVarr.RenderPass.ValidationVarr.RenderTargetPoolMinVarr.RenderTimeFrozenVarr.ResetRenderTargetsExtentCmd