r.RefractionQuality
r.RefractionQuality is a console variable in Unreal Engine 5 (UE5). See what r.RefractionQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the distorion/refraction quality which allows to adjust for quality or performance. <=0: off (fastest) 1: low quality (not yet implemented) 2: normal quality (default) 3: high quality (e.g. color fringe, not yet implemented)
Usage
Unreal console (open with ~)
> r.RefractionQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Reflections.Denoiser.TemporalAccumulationVarr.Refraction.BlurVarr.Refraction.BlurCenterWeightVarr.Refraction.BlurScaleVarr.Refraction.OffsetQualityVarr.Refraction.RoughnessToMipLevelFactorVarr.RenderLastFrameInStreamingPauseVarr.RenderPass.ValidationVarr.RenderTargetPoolMinVarr.RenderTimeFrozenVarr.ResetRenderTargetsExtentCmdr.ResetViewStateCmd