UEConsole Commands
VariableConsole VariableRenderer

r.RefractionQuality

r.RefractionQuality is a console variable in Unreal Engine 5 (UE5). See what r.RefractionQuality does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Defines the distorion/refraction quality which allows to adjust for quality or performance. <=0: off (fastest) 1: low quality (not yet implemented) 2: normal quality (default) 3: high quality (e.g. color fringe, not yet implemented)

Usage

Unreal console (open with ~)
> r.RefractionQuality 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r