r.RHICmdMinDrawsPerParallelCmdList
r.RHICmdMinDrawsPerParallelCmdList is a console variable in Unreal Engine 5 (UE5). See what r.RHICmdMinDrawsPerParallelCmdList does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The minimum number of draws per cmdlist. If the total number of draws is less than this, then no parallel work will be done at all. This can\'t always be honored or done correctly. More effective with RHICmdBalanceParallelLists.
Usage
Unreal console (open with ~)
> r.RHICmdMinDrawsPerParallelCmdList 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RHICmdForceRHIFlushVarr.RHICmdMaxOutstandingMemoryBeforeFlushVarr.RHICmdMergeSmallDeferredContextsVarr.RHICmdMinCmdlistForParallelSubmitVarr.RHICmdMinCmdlistForParallelTranslateVarr.RHICmdMinCmdlistSizeForParallelTranslateVarr.RHICmdSpewParallelListBalanceVarr.RHICmdTraceEventsVarr.RHICmdUseDeferredContextsVarr.RHICmdUseParallelAlgorithmsVarr.RHICmdUseThreadVarr.RHICmdWidthVar