UEConsole Commands
VariableConsole VariableRenderer

r.Shaders.SkipCompression

r.Shaders.SkipCompression is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.SkipCompression does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Skips shader compression after compiling. Shader compression time can be quite significant when using debug shaders. This CVar is only valid in non-shipping/test builds.

Usage

Unreal console (open with ~)
> r.Shaders.SkipCompression 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r