r.Shaders.SkipCompression
r.Shaders.SkipCompression is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.SkipCompression does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Skips shader compression after compiling. Shader compression time can be quite significant when using debug shaders. This CVar is only valid in non-shipping/test builds.
Usage
Unreal console (open with ~)
> r.Shaders.SkipCompression 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.ExtraDataVarr.Shaders.FastMathVarr.Shaders.FlowControlModeVarr.Shaders.ForceDXCVarr.Shaders.GenerateSymbolsVarr.Shaders.OptimizeVarr.Shaders.SymbolPathOverrideVarr.Shaders.SymbolsVarr.Shaders.UseGBufferRefactorVarr.Shaders.ValidationVarr.Shaders.WarningsAsErrorsVarr.Shaders.WriteSymbolsVar