r.Shaders.GenerateSymbols
r.Shaders.GenerateSymbols is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.GenerateSymbols does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables generation of data for shader debugging when compiling shaders. This explicitly does not write any shader symbols to disk. This setting can be overriden in any Engine.ini under the [ShaderCompiler] section.
Usage
Unreal console (open with ~)
> r.Shaders.GenerateSymbols 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.CompressionFormat.Oodle.AlgoVarr.Shaders.CompressionFormat.Oodle.LevelVarr.Shaders.ExtraDataVarr.Shaders.FastMathVarr.Shaders.FlowControlModeVarr.Shaders.ForceDXCVarr.Shaders.OptimizeVarr.Shaders.SkipCompressionVarr.Shaders.SymbolPathOverrideVarr.Shaders.SymbolsVarr.Shaders.UseGBufferRefactorVarr.Shaders.ValidationVar