r.Shaders.SymbolPathOverride
r.Shaders.SymbolPathOverride is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.SymbolPathOverride does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Override output location of shader symbols. If the path contains the text \'{Platform}\', that will be replaced with the shader platform string. Empty: use default location Saved/ShaderSymbols/{Platform} This setting can be overriden in any Engine.ini under the [ShaderCompiler] section.
Usage
Unreal console (open with ~)
> r.Shaders.SymbolPathOverride 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.FastMathVarr.Shaders.FlowControlModeVarr.Shaders.ForceDXCVarr.Shaders.GenerateSymbolsVarr.Shaders.OptimizeVarr.Shaders.SkipCompressionVarr.Shaders.SymbolsVarr.Shaders.UseGBufferRefactorVarr.Shaders.ValidationVarr.Shaders.WarningsAsErrorsVarr.Shaders.WriteSymbolsVarr.Shaders.WriteSymbols.ZipVar