r.Shaders.Symbols
r.Shaders.Symbols is a console variable in Unreal Engine 5 (UE5). See what r.Shaders.Symbols does, its values, and how to use this cvar in the Unreal console below.
rHelp
Enables debugging of shaders in platform specific graphics debuggers. This will generate and write shader symbols. This enables the behavior of both r.Shaders.GenerateSymbols and r.Shaders.WriteSymbols. Enables shader debugging features that require shaders to be recompiled. This compiles shaders with symbols and also includes extra runtime information like shader names. When using graphical debuggers it can be useful to enable this on startup. This setting can be overriden in any Engine.ini under the [ShaderCompiler] section.
Usage
> r.Shaders.Symbols 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shaders.FlowControlModeVarr.Shaders.ForceDXCVarr.Shaders.GenerateSymbolsVarr.Shaders.OptimizeVarr.Shaders.SkipCompressionVarr.Shaders.SymbolPathOverrideVarr.Shaders.UseGBufferRefactorVarr.Shaders.ValidationVarr.Shaders.WarningsAsErrorsVarr.Shaders.WriteSymbolsVarr.Shaders.WriteSymbols.ZipVarr.Shaders.ZeroInitialiseVar