r.Shadow.CSM.TransitionScale
r.Shadow.CSM.TransitionScale is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.CSM.TransitionScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to scale the cascaded shadow map transition region. Clamped within 0..2. 0: no transition (fastest) 1: as specific in the light settings (default) 2: 2x larger than what was specified in the light
Usage
Unreal console (open with ~)
> r.Shadow.CSM.TransitionScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.CachedShadowsCastFromMovablePrimitivesVarr.Shadow.CachePreshadowVarr.Shadow.CacheWholeSceneShadowsVarr.Shadow.CacheWPOPrimitivesVarr.Shadow.CSM.MaxCascadesVarr.Shadow.CSM.MaxMobileCascadesVarr.Shadow.CSMCachingVarr.Shadow.CSMDepthBiasVarr.Shadow.CSMDepthBoundsTestVarr.Shadow.CSMReceiverBiasVarr.Shadow.CSMScrollingOverlapAreaThrottleVarr.Shadow.CSMShadowDistanceFadeoutMultiplierVar