r.Shadow.CSM.MaxCascades
r.Shadow.CSM.MaxCascades is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.CSM.MaxCascades does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum number of cascades with which to render dynamic directional light shadows.
Usage
Unreal console (open with ~)
> r.Shadow.CSM.MaxCascades 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shading.FurnaceTest.SampleCountVarr.Shadow.AlwaysAllocateMaxResolutionAtlasesVarr.Shadow.CachedShadowsCastFromMovablePrimitivesVarr.Shadow.CachePreshadowVarr.Shadow.CacheWholeSceneShadowsVarr.Shadow.CacheWPOPrimitivesVarr.Shadow.CSM.MaxMobileCascadesVarr.Shadow.CSM.TransitionScaleVarr.Shadow.CSMCachingVarr.Shadow.CSMDepthBiasVarr.Shadow.CSMDepthBoundsTestVarr.Shadow.CSMReceiverBiasVar