r.Shadow.CachedShadowsCastFromMovablePrimitives
r.Shadow.CachedShadowsCastFromMovablePrimitives is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.CachedShadowsCastFromMovablePrimitives does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether movable primitives should cast a shadow from cached whole scene shadows (movable point and spot lights). Disabling this can be used to remove the copy of the cached shadowmap.
Usage
Unreal console (open with ~)
> r.Shadow.CachedShadowsCastFromMovablePrimitives 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shading.EnergyConservationVarr.Shading.EnergyConservation.FormatVarr.Shading.EnergyPreservationVarr.Shading.FurnaceTestVarr.Shading.FurnaceTest.SampleCountVarr.Shadow.AlwaysAllocateMaxResolutionAtlasesVarr.Shadow.CachePreshadowVarr.Shadow.CacheWholeSceneShadowsVarr.Shadow.CacheWPOPrimitivesVarr.Shadow.CSM.MaxCascadesVarr.Shadow.CSM.MaxMobileCascadesVarr.Shadow.CSM.TransitionScaleVar