r.Shadow.CacheWholeSceneShadows
r.Shadow.CacheWholeSceneShadows is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.CacheWholeSceneShadows does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, movable point and spot light whole scene shadow depths from static primitives will be cached as an optimization.
Usage
Unreal console (open with ~)
> r.Shadow.CacheWholeSceneShadows 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shading.EnergyPreservationVarr.Shading.FurnaceTestVarr.Shading.FurnaceTest.SampleCountVarr.Shadow.AlwaysAllocateMaxResolutionAtlasesVarr.Shadow.CachedShadowsCastFromMovablePrimitivesVarr.Shadow.CachePreshadowVarr.Shadow.CacheWPOPrimitivesVarr.Shadow.CSM.MaxCascadesVarr.Shadow.CSM.MaxMobileCascadesVarr.Shadow.CSM.TransitionScaleVarr.Shadow.CSMCachingVarr.Shadow.CSMDepthBiasVar