r.Shadow.CacheWPOPrimitives
r.Shadow.CacheWPOPrimitives is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.CacheWPOPrimitives does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether primitives whose materials use World Position Offset should be considered movable for cached shadowmaps. Enablings this gives more correct, but slower whole scene shadows from materials that use WPO.
Usage
Unreal console (open with ~)
> r.Shadow.CacheWPOPrimitives 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shading.FurnaceTestVarr.Shading.FurnaceTest.SampleCountVarr.Shadow.AlwaysAllocateMaxResolutionAtlasesVarr.Shadow.CachedShadowsCastFromMovablePrimitivesVarr.Shadow.CachePreshadowVarr.Shadow.CacheWholeSceneShadowsVarr.Shadow.CSM.MaxCascadesVarr.Shadow.CSM.MaxMobileCascadesVarr.Shadow.CSM.TransitionScaleVarr.Shadow.CSMCachingVarr.Shadow.CSMDepthBiasVarr.Shadow.CSMDepthBoundsTestVar