r.Shadow.FreezeCamera
r.Shadow.FreezeCamera is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.FreezeCamera does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Debug the shadow methods by allowing to observe the system from outside. 0: default 1: freeze camera at current location
Usage
Unreal console (open with ~)
> r.Shadow.FreezeCamera 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.FadeResolutionVarr.Shadow.FarShadowDistanceOverrideVarr.Shadow.FarShadowStaticMeshLODBiasVarr.Shadow.FilterMethodVarr.Shadow.ForceSerialSingleRenderPassVarr.Shadow.ForceSingleSampleShadowingFromStationaryVarr.Shadow.LightViewConvexHullCullVarr.Shadow.MaxCSMResolutionVarr.Shadow.MaxCSMScrollingStaticShadowSubjectsVarr.Shadow.MaxNumFarShadowCascadesVarr.Shadow.MaxNumPointShadowCacheUpdatesPerFrameVarr.Shadow.MaxNumSpotShadowCacheUpdatesPerFrameVar