r.Shadow.LightViewConvexHullCull
r.Shadow.LightViewConvexHullCull is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.LightViewConvexHullCull does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables culling of shadow casters that do not intersect the convex hull of the light origin and view frustum.
Usage
Unreal console (open with ~)
> r.Shadow.LightViewConvexHullCull 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.FarShadowDistanceOverrideVarr.Shadow.FarShadowStaticMeshLODBiasVarr.Shadow.FilterMethodVarr.Shadow.ForceSerialSingleRenderPassVarr.Shadow.ForceSingleSampleShadowingFromStationaryVarr.Shadow.FreezeCameraVarr.Shadow.MaxCSMResolutionVarr.Shadow.MaxCSMScrollingStaticShadowSubjectsVarr.Shadow.MaxNumFarShadowCascadesVarr.Shadow.MaxNumPointShadowCacheUpdatesPerFrameVarr.Shadow.MaxNumSpotShadowCacheUpdatesPerFrameVarr.Shadow.MaxResolutionVar