r.Shadow.MaxCSMResolution
r.Shadow.MaxCSMResolution is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.MaxCSMResolution does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Max square dimensions (in texels) allowed for rendering Cascaded Shadow depths. Range 4 to hardware limit. Higher = better quality shadows but at a performance cost.
Usage
Unreal console (open with ~)
> r.Shadow.MaxCSMResolution 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.FarShadowStaticMeshLODBiasVarr.Shadow.FilterMethodVarr.Shadow.ForceSerialSingleRenderPassVarr.Shadow.ForceSingleSampleShadowingFromStationaryVarr.Shadow.FreezeCameraVarr.Shadow.LightViewConvexHullCullVarr.Shadow.MaxCSMScrollingStaticShadowSubjectsVarr.Shadow.MaxNumFarShadowCascadesVarr.Shadow.MaxNumPointShadowCacheUpdatesPerFrameVarr.Shadow.MaxNumSpotShadowCacheUpdatesPerFrameVarr.Shadow.MaxResolutionVarr.Shadow.MaxSoftKernelSizeVar