r.Shadow.NaniteLODBias
r.Shadow.NaniteLODBias is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.NaniteLODBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
LOD bias for nanite geometry in shadows. 0 = full detail. >0 = reduced detail.
Usage
Unreal console (open with ~)
> r.Shadow.NaniteLODBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.MaxResolutionVarr.Shadow.MaxSoftKernelSizeVarr.Shadow.MinDirectionalLightAngleForRTHFVarr.Shadow.MinPreShadowResolutionVarr.Shadow.MinResolutionVarr.Shadow.NaniteVarr.Shadow.NaniteUpdateStreamingVarr.Shadow.NaniteUseHZBVarr.Shadow.OcclusionCullCascadedShadowMapsVarr.Shadow.PerObjectVarr.Shadow.PerObjectCastDistanceMinVarr.Shadow.PerObjectCastDistanceRadiusScaleVar