r.Shadow.PerObjectCastDistanceRadiusScale
r.Shadow.PerObjectCastDistanceRadiusScale is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.PerObjectCastDistanceRadiusScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
PerObjectCastDistanceRadiusScale The scale factor multiplied with the radius of the object to calculate the maximum distance a per-object directional shadow can reach. This will only take effect after a certain (large) radius. Default is 8 times the object radius.
Usage
Unreal console (open with ~)
> r.Shadow.PerObjectCastDistanceRadiusScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.NaniteLODBiasVarr.Shadow.NaniteUpdateStreamingVarr.Shadow.NaniteUseHZBVarr.Shadow.OcclusionCullCascadedShadowMapsVarr.Shadow.PerObjectVarr.Shadow.PerObjectCastDistanceMinVarr.Shadow.PerObjectDirectionalDepthBiasVarr.Shadow.PerObjectDirectionalSlopeDepthBiasVarr.Shadow.PerObjectSpotLightDepthBiasVarr.Shadow.PerObjectSpotLightSlopeDepthBiasVarr.Shadow.PointLightDepthBiasVarr.Shadow.PointLightSlopeScaleDepthBiasVar