UEConsole Commands
VariableConsole VariableRenderer

r.Shadow.OcclusionCullCascadedShadowMaps

r.Shadow.OcclusionCullCascadedShadowMaps is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.OcclusionCullCascadedShadowMaps does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to use occlusion culling on cascaded shadow maps. Disabled by default because rapid view changes reveal new regions too quickly for latent occlusion queries to work with.

Usage

Unreal console (open with ~)
> r.Shadow.OcclusionCullCascadedShadowMaps 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r