r.Shadow.OcclusionCullCascadedShadowMaps
r.Shadow.OcclusionCullCascadedShadowMaps is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.OcclusionCullCascadedShadowMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use occlusion culling on cascaded shadow maps. Disabled by default because rapid view changes reveal new regions too quickly for latent occlusion queries to work with.
Usage
Unreal console (open with ~)
> r.Shadow.OcclusionCullCascadedShadowMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.MinPreShadowResolutionVarr.Shadow.MinResolutionVarr.Shadow.NaniteVarr.Shadow.NaniteLODBiasVarr.Shadow.NaniteUpdateStreamingVarr.Shadow.NaniteUseHZBVarr.Shadow.PerObjectVarr.Shadow.PerObjectCastDistanceMinVarr.Shadow.PerObjectCastDistanceRadiusScaleVarr.Shadow.PerObjectDirectionalDepthBiasVarr.Shadow.PerObjectDirectionalSlopeDepthBiasVarr.Shadow.PerObjectSpotLightDepthBiasVar