r.Shadow.NaniteUpdateStreaming
r.Shadow.NaniteUpdateStreaming is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.NaniteUpdateStreaming does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Produce Nanite geometry streaming requests from shadow map rendering.
Usage
Unreal console (open with ~)
> r.Shadow.NaniteUpdateStreaming 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.MaxSoftKernelSizeVarr.Shadow.MinDirectionalLightAngleForRTHFVarr.Shadow.MinPreShadowResolutionVarr.Shadow.MinResolutionVarr.Shadow.NaniteVarr.Shadow.NaniteLODBiasVarr.Shadow.NaniteUseHZBVarr.Shadow.OcclusionCullCascadedShadowMapsVarr.Shadow.PerObjectVarr.Shadow.PerObjectCastDistanceMinVarr.Shadow.PerObjectCastDistanceRadiusScaleVarr.Shadow.PerObjectDirectionalDepthBiasVar