r.Shadow.Virtual.ResolutionLodBiasLocal
r.Shadow.Virtual.ResolutionLodBiasLocal is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.ResolutionLodBiasLocal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Bias applied to LOD calculations for local lights. -1.0 doubles resolution, 1.0 halves it and so on.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.ResolutionLodBiasLocal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjectionVarr.Shadow.Virtual.OnePassProjection.MaxLightsPerPixelVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.PageDilationBorderSizeLocalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ShowClipmapStatsVarr.Shadow.Virtual.ShowStatsVarr.Shadow.Virtual.SMRT.AdaptiveRayCountVarr.Shadow.Virtual.SMRT.MaxRayAngleFromLightVarr.Shadow.Virtual.SMRT.RayCountDirectionalVarr.Shadow.Virtual.SMRT.RayCountLocalVar