r.Shadow.Virtual.PageDilationBorderSizeLocal
r.Shadow.Virtual.PageDilationBorderSizeLocal is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.Virtual.PageDilationBorderSizeLocal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If a screen pixel falls within this fraction of a page border for local lights, the adacent page will also be mapped.Higher values can reduce page misses at screen edges or disocclusions, but increase total page counts.
Usage
Unreal console (open with ~)
> r.Shadow.Virtual.PageDilationBorderSizeLocal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.Virtual.NonNanite.UseHZBVarr.Shadow.Virtual.NonNaniteVSMVarr.Shadow.Virtual.NormalBiasVarr.Shadow.Virtual.OnePassProjectionVarr.Shadow.Virtual.OnePassProjection.MaxLightsPerPixelVarr.Shadow.Virtual.PageDilationBorderSizeDirectionalVarr.Shadow.Virtual.ResolutionLodBiasDirectionalVarr.Shadow.Virtual.ResolutionLodBiasLocalVarr.Shadow.Virtual.ShowClipmapStatsVarr.Shadow.Virtual.ShowStatsVarr.Shadow.Virtual.SMRT.AdaptiveRayCountVarr.Shadow.Virtual.SMRT.MaxRayAngleFromLightVar