r.SkyAtmosphere.SampleLightShadowmap
r.SkyAtmosphere.SampleLightShadowmap is a console variable in Unreal Engine 5 (UE5). See what r.SkyAtmosphere.SampleLightShadowmap does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable the sampling of atmospheric lights shadow map in order to produce volumetric shadows.
Usage
Unreal console (open with ~)
> r.SkyAtmosphere.SampleLightShadowmap 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkyAtmosphere.MultiScatteringLUT.HeightVarr.SkyAtmosphere.MultiScatteringLUT.HighQualityVarr.SkyAtmosphere.MultiScatteringLUT.SampleCountVarr.SkyAtmosphere.MultiScatteringLUT.WidthVarr.SkyAtmosphere.SampleCountMaxVarr.SkyAtmosphere.SampleCountMinVarr.SkyAtmosphere.TransmittanceLUTVarr.SkyAtmosphere.TransmittanceLUT.HeightVarr.SkyAtmosphere.TransmittanceLUT.SampleCountVarr.SkyAtmosphere.TransmittanceLUT.UseSmallFormatVarr.SkyAtmosphere.TransmittanceLUT.WidthVarr.SkyLight.RealTimeReflectionCaptureVar