r.SSGI.TerminateCertainRay
r.SSGI.TerminateCertainRay is a console variable in Unreal Engine 5 (UE5). See what r.SSGI.TerminateCertainRay does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Optimisations that if the screen space ray is certain and didn\'t find any geometry, don\'t fallback on otehr tracing technic.
Usage
Unreal console (open with ~)
> r.SSGI.TerminateCertainRay 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSGI.AllowStandaloneLumenProbeHierarchyVarr.SSGI.LeakFreeReprojectionVarr.SSGI.MinimumLuminanceVarr.SSGI.QualityVarr.SSGI.RejectUncertainRaysVarr.SSGI.SkyDistanceVarr.SSProfilesPreIntegratedTextureForceUpdateVarr.SSProfilesPreIntegratedTextureResolutionVarr.SSR.ExperimentalDenoiserVarr.SSR.HalfResSceneColorVarr.SSR.MaxRoughnessVarr.SSR.QualityVar