r.SSS.Checkerboard
r.SSS.Checkerboard is a console variable in Unreal Engine 5 (UE5). See what r.SSS.Checkerboard does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables or disables checkerboard rendering for subsurface profile rendering. This is necessary if SceneColor does not include a floating point alpha channel (e.g 32-bit formats) 0: Disabled (high quality) 1: Enabled (low quality). Surface lighting will be at reduced resolution. 2: Automatic. Non-checkerboard lighting will be applied if we have a suitable rendertarget format
Usage
Unreal console (open with ~)
> r.SSS.Checkerboard 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSS.Burley.AlwaysUpdateParametersFromSeparableVarr.SSS.Burley.BilateralFilterKernelFunctionTypeVarr.SSS.Burley.EnableProfileIdCacheVarr.SSS.Burley.MinGenerateMipsTileCountVarr.SSS.Burley.NumSamplesOverrideVarr.SSS.Burley.QualityVarr.SSS.FilterVarr.SSS.HalfResVarr.SSS.QualityVarr.SSS.SampleSetVarr.SSS.ScaleVarr.StaticMesh.DisableThreadedBuildVar