r.SSS.Quality
r.SSS.Quality is a console variable in Unreal Engine 5 (UE5). See what r.SSS.Quality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the quality of the recombine pass when using the SubsurfaceScatteringProfile shading model 0: low (faster, default) 1: high (sharper details but slower) -1: auto, 1 if TemporalAA is disabled (without TemporalAA the quality is more noticable)
Usage
Unreal console (open with ~)
> r.SSS.Quality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSS.Burley.MinGenerateMipsTileCountVarr.SSS.Burley.NumSamplesOverrideVarr.SSS.Burley.QualityVarr.SSS.CheckerboardVarr.SSS.FilterVarr.SSS.HalfResVarr.SSS.SampleSetVarr.SSS.ScaleVarr.StaticMesh.DisableThreadedBuildVarr.StaticMesh.EnableSaveGeneratedLODsInPackageVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVar