r.SSS.Scale
r.SSS.Scale is a console variable in Unreal Engine 5 (UE5). See what r.SSS.Scale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Affects the Screen space Separable subsurface scattering pass (use shadingmodel SubsurfaceProfile, get near to the object as the default) is human skin which only scatters about 1.2cm) 0: off (if there is no object on the screen using this pass it should automatically disable the post process pass) <1: scale scatter radius down (for testing) 1: use given radius form the Subsurface scattering asset (default) >1: scale scatter radius up (for testing)
Usage
Unreal console (open with ~)
> r.SSS.Scale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSS.Burley.QualityVarr.SSS.CheckerboardVarr.SSS.FilterVarr.SSS.HalfResVarr.SSS.QualityVarr.SSS.SampleSetVarr.StaticMesh.DisableThreadedBuildVarr.StaticMesh.EnableSaveGeneratedLODsInPackageVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVar