r.StaticMesh.EnableSaveGeneratedLODsInPackage
r.StaticMesh.EnableSaveGeneratedLODsInPackage is a console variable in Unreal Engine 5 (UE5). See what r.StaticMesh.EnableSaveGeneratedLODsInPackage does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables saving generated LODs in the Package. 0 - Do not save (and hide this menu option) [default]. 1 - Enable this option and save the LODs in the Package.
Usage
Unreal console (open with ~)
> r.StaticMesh.EnableSaveGeneratedLODsInPackage 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SSS.FilterVarr.SSS.HalfResVarr.SSS.QualityVarr.SSS.SampleSetVarr.SSS.ScaleVarr.StaticMesh.DisableThreadedBuildVarr.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVarr.StaticMesh.UpdateMeshLODGroupSettingsAtLoadVarr.StaticMeshLODDistanceScaleVar