r.Streaming.CheckBuildStatus
r.Streaming.CheckBuildStatus is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.CheckBuildStatus does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, the engine will check whether texture streaming needs rebuild.
Usage
Unreal console (open with ~)
> r.Streaming.CheckBuildStatus 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StrataBackCompatibilityVarr.Streaming.AbandonedDDCHandlePurgeFrequencyVarr.Streaming.AllowFastForceResidentVarr.Streaming.AllowParallelStreamingRenderAssetsVarr.Streaming.AmortizeCPUToGPUCopyVarr.Streaming.BoostVarr.Streaming.DefaultNoRefLODBiasVarr.Streaming.DefragDynamicBoundsVarr.Streaming.DropMipsVarr.Streaming.EnableAutoDetectNoStreamableTexturesVarr.Streaming.FlushTimeOutVarr.Streaming.FramesForFullUpdateVar