r.Streaming.EnableAutoDetectNoStreamableTextures
r.Streaming.EnableAutoDetectNoStreamableTextures is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.EnableAutoDetectNoStreamableTextures does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables auto-detection at cook time of primitive components with no streamable textures. Can also be turned-off at runtime to skip optimisation.
Usage
Unreal console (open with ~)
> r.Streaming.EnableAutoDetectNoStreamableTextures 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.AmortizeCPUToGPUCopyVarr.Streaming.BoostVarr.Streaming.CheckBuildStatusVarr.Streaming.DefaultNoRefLODBiasVarr.Streaming.DefragDynamicBoundsVarr.Streaming.DropMipsVarr.Streaming.FlushTimeOutVarr.Streaming.FramesForFullUpdateVarr.Streaming.FullyLoadUsedTexturesVarr.Streaming.HiddenPrimitiveScaleVarr.Streaming.HLODStrategyVarr.Streaming.LimitPoolSizeToVRAMVar