r.Streaming.AbandonedDDCHandlePurgeFrequency
r.Streaming.AbandonedDDCHandlePurgeFrequency is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.AbandonedDDCHandlePurgeFrequency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The number of abandonned handle at which a purge will be triggered (default=150)
Usage
Unreal console (open with ~)
> r.Streaming.AbandonedDDCHandlePurgeFrequency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StrataVarr.Strata.BytesPerPixelVarr.Strata.Classification.DebugVarr.strata.ClearDuringCategorizationVarr.Strata.RoughDiffuseVarr.StrataBackCompatibilityVarr.Streaming.AllowFastForceResidentVarr.Streaming.AllowParallelStreamingRenderAssetsVarr.Streaming.AmortizeCPUToGPUCopyVarr.Streaming.BoostVarr.Streaming.CheckBuildStatusVarr.Streaming.DefaultNoRefLODBiasVar