r.Streaming.HLODStrategy
r.Streaming.HLODStrategy is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.HLODStrategy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Define the HLOD streaming strategy. 0: stream 1: stream only mip 0 2: disable streaming
Usage
Unreal console (open with ~)
> r.Streaming.HLODStrategy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.DropMipsVarr.Streaming.EnableAutoDetectNoStreamableTexturesVarr.Streaming.FlushTimeOutVarr.Streaming.FramesForFullUpdateVarr.Streaming.FullyLoadUsedTexturesVarr.Streaming.HiddenPrimitiveScaleVarr.Streaming.LimitPoolSizeToVRAMVarr.Streaming.MaxEffectiveScreenSizeVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVar