r.Streaming.LimitPoolSizeToVRAM
r.Streaming.LimitPoolSizeToVRAM is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.LimitPoolSizeToVRAM does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, texture pool size with be limited to how much GPU mem is available.
Usage
Unreal console (open with ~)
> r.Streaming.LimitPoolSizeToVRAM 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.EnableAutoDetectNoStreamableTexturesVarr.Streaming.FlushTimeOutVarr.Streaming.FramesForFullUpdateVarr.Streaming.FullyLoadUsedTexturesVarr.Streaming.HiddenPrimitiveScaleVarr.Streaming.HLODStrategyVarr.Streaming.MaxEffectiveScreenSizeVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVar