r.Streaming.MipCalculationEnablePerLevelList
r.Streaming.MipCalculationEnablePerLevelList is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MipCalculationEnablePerLevelList does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, Mip size computation for streamed texture will use levels referenced with it (instead of iterating thorugh every levels).
Usage
Unreal console (open with ~)
> r.Streaming.MipCalculationEnablePerLevelList 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVarr.Streaming.MinBoostVarr.Streaming.MinLevelRenderAssetScreenSizeVarr.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVarr.Streaming.NoRefLODBiasQualityLevelVarr.Streaming.NumStaticComponentsProcessedPerFrameVarr.Streaming.OverlapAssetAndLevelTicksVarr.Streaming.ParallelRenderAssetsNumWorkgroupsVarr.Streaming.PerTextureBiasViewBoostThresholdVarr.Streaming.PoolSizeVar