UEConsole Commands
VariableConsole VariableRenderer

r.Streaming.MinLevelRenderAssetScreenSize

r.Streaming.MinLevelRenderAssetScreenSize is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MinLevelRenderAssetScreenSize does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

If non-zero, levels only get handled if any of their referenced texture could be required of this size. Using conservative metrics on the level data.

Usage

Unreal console (open with ~)
> r.Streaming.MinLevelRenderAssetScreenSize 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r