r.Streaming.MinLevelRenderAssetScreenSize
r.Streaming.MinLevelRenderAssetScreenSize is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MinLevelRenderAssetScreenSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, levels only get handled if any of their referenced texture could be required of this size. Using conservative metrics on the level data.
Usage
Unreal console (open with ~)
> r.Streaming.MinLevelRenderAssetScreenSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MaxTextureUVDensityVarr.Streaming.MinBoostVarr.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVarr.Streaming.MipCalculationEnablePerLevelListVarr.Streaming.NoRefLODBiasQualityLevelVarr.Streaming.NumStaticComponentsProcessedPerFrameVarr.Streaming.OverlapAssetAndLevelTicksVar