r.Streaming.OverlapAssetAndLevelTicks
r.Streaming.OverlapAssetAndLevelTicks is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.OverlapAssetAndLevelTicks does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Ticks render asset streaming info on a high priority task thread while ticking levels on GT
Usage
Unreal console (open with ~)
> r.Streaming.OverlapAssetAndLevelTicks 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.MinLevelRenderAssetScreenSizeVarr.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVarr.Streaming.MipCalculationEnablePerLevelListVarr.Streaming.NoRefLODBiasQualityLevelVarr.Streaming.NumStaticComponentsProcessedPerFrameVarr.Streaming.ParallelRenderAssetsNumWorkgroupsVarr.Streaming.PerTextureBiasViewBoostThresholdVarr.Streaming.PoolSizeVarr.Streaming.PoolSize.VRAMPercentageClampVarr.Streaming.PoolSizeForMeshesVarr.Streaming.PrioritizeMeshLODRetentionVar