r.Streaming.ParallelRenderAssetsNumWorkgroups
r.Streaming.ParallelRenderAssetsNumWorkgroups is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.ParallelRenderAssetsNumWorkgroups does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How many workgroups we want to use for ParellelRenderAsset updates. Splits the work up a bit more so we don\'t get as many waits. Though adds overhead to GameThread if too high.
Usage
Unreal console (open with ~)
> r.Streaming.ParallelRenderAssetsNumWorkgroups 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVarr.Streaming.MipCalculationEnablePerLevelListVarr.Streaming.NoRefLODBiasQualityLevelVarr.Streaming.NumStaticComponentsProcessedPerFrameVarr.Streaming.OverlapAssetAndLevelTicksVarr.Streaming.PerTextureBiasViewBoostThresholdVarr.Streaming.PoolSizeVarr.Streaming.PoolSize.VRAMPercentageClampVarr.Streaming.PoolSizeForMeshesVarr.Streaming.PrioritizeMeshLODRetentionVarr.Streaming.StressTestVar