r.Streaming.MaxTextureUVDensity
r.Streaming.MaxTextureUVDensity is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.MaxTextureUVDensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, the max UV density a static entry can have. Used to improve level culling from MinLevelTextureScreenSize. Component with bigger entries become handled as dynamic component.
Usage
Unreal console (open with ~)
> r.Streaming.MaxTextureUVDensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.LimitPoolSizeToVRAMVarr.Streaming.MaxEffectiveScreenSizeVarr.Streaming.MaxHiddenPrimitiveViewBoostVarr.Streaming.MaxNumTexturesToStreamPerFrameVarr.Streaming.MaxReferenceChecksBeforeStreamOutVarr.Streaming.MaxTempMemoryAllowedVarr.Streaming.MinBoostVarr.Streaming.MinLevelRenderAssetScreenSizeVarr.Streaming.MinMipForSplitRequestVarr.Streaming.MipBiasVarr.Streaming.MipCalculationEnablePerLevelListVarr.Streaming.NoRefLODBiasQualityLevelVar