r.Streaming.PoolSizeForMeshes
r.Streaming.PoolSizeForMeshes is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.PoolSizeForMeshes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
< 0: Mesh and texture share the same pool, otherwise the size of pool dedicated to meshes.
Usage
Unreal console (open with ~)
> r.Streaming.PoolSizeForMeshes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.NumStaticComponentsProcessedPerFrameVarr.Streaming.OverlapAssetAndLevelTicksVarr.Streaming.ParallelRenderAssetsNumWorkgroupsVarr.Streaming.PerTextureBiasViewBoostThresholdVarr.Streaming.PoolSizeVarr.Streaming.PoolSize.VRAMPercentageClampVarr.Streaming.PrioritizeMeshLODRetentionVarr.Streaming.StressTestVarr.Streaming.StressTest.ExtaIOLatencyVarr.Streaming.StressTest.ExtraAsyncLatencyVarr.Streaming.StressTest.FramesForFullUpdateVarr.Streaming.UseAllMipsVar