UEConsole Commands
VariableConsole VariableRenderer

r.Streaming.PrioritizeMeshLODRetention

r.Streaming.PrioritizeMeshLODRetention is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.PrioritizeMeshLODRetention does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to prioritize retaining mesh LODs

Usage

Unreal console (open with ~)
> r.Streaming.PrioritizeMeshLODRetention 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r