r.Streaming.StressTest.FramesForFullUpdate
r.Streaming.StressTest.FramesForFullUpdate is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.StressTest.FramesForFullUpdate does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Num frames to update texture states when doing the stress tests.
Usage
Unreal console (open with ~)
> r.Streaming.StressTest.FramesForFullUpdate 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.PoolSize.VRAMPercentageClampVarr.Streaming.PoolSizeForMeshesVarr.Streaming.PrioritizeMeshLODRetentionVarr.Streaming.StressTestVarr.Streaming.StressTest.ExtaIOLatencyVarr.Streaming.StressTest.ExtraAsyncLatencyVarr.Streaming.UseAllMipsVarr.Streaming.UseAsyncRequestsForDDCVarr.Streaming.UseBackgroundThreadPoolVarr.Streaming.UseFixedPoolSizeVarr.Streaming.UseGenericStreamingPathVarr.Streaming.UseMaterialDataVar