r.Streaming.UseMaterialData
r.Streaming.UseMaterialData is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.UseMaterialData does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, material texture scales and coord will be used
Usage
Unreal console (open with ~)
> r.Streaming.UseMaterialData 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.StressTest.FramesForFullUpdateVarr.Streaming.UseAllMipsVarr.Streaming.UseAsyncRequestsForDDCVarr.Streaming.UseBackgroundThreadPoolVarr.Streaming.UseFixedPoolSizeVarr.Streaming.UseGenericStreamingPathVarr.Streaming.UseMobileLODBiasOnDesktopES31Varr.Streaming.UseNewMetricsVarr.Streaming.UsePerTextureBiasVarr.Streaming.UseTextureStreamingBuiltDataCmdr.SubsurfaceScatteringVarr.SupportAllShaderPermutationsVar