r.Streaming.UseGenericStreamingPath
r.Streaming.UseGenericStreamingPath is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.UseGenericStreamingPath does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Control when to use the mip data provider implementation: (default=0) 0 to use it when there is a custom asset override. 1 to always use it. 2 to never use it.
Usage
Unreal console (open with ~)
> r.Streaming.UseGenericStreamingPath 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.StressTest.ExtraAsyncLatencyVarr.Streaming.StressTest.FramesForFullUpdateVarr.Streaming.UseAllMipsVarr.Streaming.UseAsyncRequestsForDDCVarr.Streaming.UseBackgroundThreadPoolVarr.Streaming.UseFixedPoolSizeVarr.Streaming.UseMaterialDataVarr.Streaming.UseMobileLODBiasOnDesktopES31Varr.Streaming.UseNewMetricsVarr.Streaming.UsePerTextureBiasVarr.Streaming.UseTextureStreamingBuiltDataCmdr.SubsurfaceScatteringVar