r.Streaming.UseTextureStreamingBuiltData
r.Streaming.UseTextureStreamingBuiltData is a console command in Unreal Engine 5 (UE5). See what r.Streaming.UseTextureStreamingBuiltData does and how to run it in the Unreal Engine console below.
Category: Renderer · Namespace:
rDescription
Turn on/off usage of texture streaming built data (0 to turn off).
Usage
Unreal console (open with ~)
> r.Streaming.UseTextureStreamingBuiltDataRelated in r
r.Streaming.UseFixedPoolSizeVarr.Streaming.UseGenericStreamingPathVarr.Streaming.UseMaterialDataVarr.Streaming.UseMobileLODBiasOnDesktopES31Varr.Streaming.UseNewMetricsVarr.Streaming.UsePerTextureBiasVarr.SubsurfaceScatteringVarr.SupportAllShaderPermutationsVarr.SupportCloudShadowOnForwardLitTranslucentVarr.SupportDepthOnlyIndexBuffersVarr.SupportLowQualityLightmapsVarr.SupportPointLightWholeSceneShadowsVar